My recommendations for handling this, would be to use the latest version of TMP if you are using Unity 2018.3 with the new Dynamic SDF system and to created a static font asset that contains Extended ASCII and then a single fallback that is dynamic which will be assigned to the primary static font asset. In the latest version of TMP which is version 1.4.0 for Unity 2018.3 or 2.0.0 for Unity 2019.1 which now include the new Dynamic SDF system, the Font Asset Creator now provide more informative feedback which includes the list of Characters Included, Missing and Excluded because they could not fit into the given atlas size based on the settings provided. However, in your original image, you have the Extended ASCII set selected and as such these Korean characters would be excluded as seen below. Thank you for providing a reference to the source font file.Īs per the image below, the source font file does appear to contain the following characters "여보세요"
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